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Paint the town far cry 6
Paint the town far cry 6








The idea of expression, personalization, and color is very much more vivid with the guerillas versus that lack of color, the uniformity, and clone-like appearances of Anton’s army. You see this contrast between the modern guerillas and Anton’s army. We do have a limited color palette in terms of the cars and locations, but what was really important to us was the idea of expression and personalization. And with the lack of resources, a lot of the time, when you want to go paint your house or paint your car, you basically get what’s given to you by the country. We wanted to be inspired by that.įor Yara, it’s almost as if the colors of the island are by design.

paint the town far cry 6

Did you have any inspirations for crafting the look? What type of research did you do?ĭenny: We looked at certain color palettes in Cuba but we also tried to understand how color is used in that country. In terms of the art, this new Far Cry looks quite different from games in the past, where there’s a strong use of bright and vivid colors and propaganda posters. And that level of realism is something that really translates in-game. In terms of the biomes on the island, we even had our team do research and photoscan a lot of the exotic and natural flora that you would find on a Caribbean island. For me, it’s capturing the look of our modern guerillas. How do you think the visuals in the game change the player experience?ĭenny: We pushed every limit on the visuals, and we have a lot of memorable characters. Depending on which part of the island you are in, you might see lighter rain versus heavier rain. You tend to see a short rainfall in the afternoon, which was something that was important to us. When we were looking at adding rain – another first for Far Cry – we wanted to sort of mimic a lot of the changes of the weather of a Caribbean island. Lighting was definitely important for us in getting that tropical look as well as the weather. For me, it was really important to make players be in awe when they go to a beach, and they stare at the sunrise or sunset – it’s like they can really feel the heat on the island. And this is a first for Far Cry, where we have a major capital city, which serves as sort of Anton’s lion’s den in the narrative.Īt the same time, we also wanted to have moments of pause. When we do that, we want to make sure that players are going to a lot of memorable locations. One thing that we have to do is to build a rich and connected world. It really was a perfect opportunity to create our version of the Caribbean islands. We get to play with beautiful sunrises and sunsets. We loved the idea of an island that’s frozen in time, where you get to see the history the classic cars the Caribbean colors. We wanted to create that feeling of tropical paradise. Can you talk to me about creating the visuals for the game?ĭenny: For Yara, we definitely were inspired by a lot of the Caribbean nations – Cuba being one of them. But it’s really just focused on the high-level art direction and the look of the characters and world.įar Cry 6 takes players to this Cuba-esque island nation in Yara. I have an army of associate art directors as well. I’m basically responsible for the visuals of the game. Then, I took on the lead art direction role on Far Cry 6.

paint the town far cry 6

My first art direction role started on Far Cry Primal. We had the chance to have a one-on-one virtual chat with the game’s art director Denny Borges, and we asked him about his approach to creating the look of Yara, Anton Castillo, and the modern guerillas.Ĭan you first talk about your role in the game’s development? What do you do? Who do you work with?ĭenny Borges: Well, I’ve been an art director at Ubisoft Toronto for about six years now. And a lot of it has to do with the visuals of the game. However, this time there’s a concerted effort to ground the action and story and make it a bit more authentic to what we might see in the real world. Here, you’re Dani Rojas, a guerilla who joins the fight to overthrow Anton Castillo, a dictator who rules the fictional country of Yara with an iron fist.

paint the town far cry 6

In Far Cry 6, the latest installment of Ubisoft’s enduring and now iconic franchise, you’re once again thrown into an exotic region in the world where you’ll be going mano a mano with an evil ruler. Statue (1) can be found in the second military checkpoint you plant a bomb in during Paradise Lost, while statues (11) and (12) can be found by entering through the checkpoint entrance near statue (9).īe sure to be prepared for a fight however, as all three statues found within the bordered section of the city are heavily guarded.This article also appears on Solid State Now Deface the statuesAll 12 statues are located within the territory of Esperanza – 9 can be found by travelling through the outer roads circling the city, while 3 must be found within by crossing through FND held control points.










Paint the town far cry 6